I found that they are using two types of shadows of cars. One is from directional light and another is ambient occlusion.
The shadow from the directional light is done by shadow map. Each car seems to hold their own shadow map.
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An impressive part is reflections on the car's body. The reflection looks very clear and covers body and glasses part very nicely. I guess they are stream in and out pre-baked environment map rather than rendering them at run-time.
I will be very surprised if the environment map is rendered at run-time. One way to figure out is to see whether other cars are reflected on the car's body or not. I couldn't find that kind of situations from the movie clip but I can test it latter.
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